Mandalorian Rig, Grogu Rig, Cradle Rig, and
Storm Trooper Rig by Emilio Serrano
Darth Vader Rig by L34lix
For this project, I animated characters in Maya using environment assets imported from Unreal Engine. Once animation was complete, I brought the character meshes, skeletons, and textures back into Unreal Engine, where I assembled the environment, set up lighting and cameras, and rendered each shot in real time.
Eof Girl Maya Rig by Truong CG Artist
To ensure technical efficiency throughout this cohesive workflow, I utilized FBX and Advanced Skeleton to bridge the data between Rokoko and Maya. For the subsequent handoffs between Maya, Houdini, and Unreal Engine, I relied on the Alembic file format, which maintained high-fidelity geometry and simulation data while optimizing performance across the entire production pipeline.